Publications
Jakobsson, P (2010). Cooperation and competition in open production. Platform: Journal of media and communication. Creative Commons Special Issue, December 2010.
Jakobsson, P (2010). Obegränsad kommunikation, obegränsad konkurrens. I Jonas Andersson & Pelle Snickars, Efter The Pirate Bay. Stockholm: Kungliga Biblioteket.
Jakobsson, P & Stiernstedt, F (2010). Pirates of Silicon Valley: State of exception and dispossession in Web 2.0. First Monday, Vol. 15(7).
Jakobsson, P & Stiernstedt, F (2010). Googleplex and informational culture. In Media houses: Architecture, Media, and the Production of Centrality. K. Riegert & S. Ericson (Eds.). New York: Peter Lang.
Pargman, D. & Jakobsson, P. (2008). Do you belive in magic? Computer games in everyday life. European Journal of Cultural Studies. Vol 11(2), p. 225-242.
Jakobsson, P. (2007). E-sport, cyberatleter och professionalitet. Unga och nätverkskulturer – mellan moralpanik och teknikromantik. Ungdomsstyrelsen.
Pargman, D. & Jakobsson, P. (2007). Five perspectives on computer game history. Interactions. Vol. 14(6). p.26-29.
Rambusch, J., Jakobsson, P., & Pargman, D. (2007). Exploring e-sports: A case
study of gameplay in counter-strike. In B. Akira (Ed.), Situated play. Tokyo: The University of Tokyo. p. 157-164.
Pargman, D. & Jakobsson, P. (2006). The magic is gone: a critical examination of the gaming situation. Proceedings of Mediaterra: Gaming realities. Athens, Greece, 2006.
Jakobsson, P. & Pargman, D. (2005). Configuring the player: subversive play in Project Entropia. Proceedings of Digra 2005: Changing views: Worlds in play. Vancouver, Canada, 2005.
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